… The Most Direct Social Engineering Propaganda You’ll EVER See - modernity
Here’s another example of social engineering and control…stopped by local Walgreens, paid cash for purchase. Cashier asked if I wanted to make a donation, to what he didn’t say, but asked me to push the “No” button on the credit card terminal.
I said I’m not pushing any button I didn’t use the terminal, I paid cash. To which he relied the cash register wouldn’t allow him to complete the transaction unless I pushed the “No” button on the credit card terminal. He said they do this every couple of months…I’ve never encountered this before and I shop there a couple of times a month.
Perhaps they were working the emotional spectrum of this being Mother’s Day for Walgreens’ favorite PR charity?
Seems like a conditioning exercise to ward off resistance when cash is no longer accepted and an ID required to participate. Use the emotional charity donation in the beginning the loop?
… repost from my response to It’s a Game, and You are the NPC (Non-Player Character) - this thread originally started by David-pies in Feb of 2023
Percy’s distinction of the difference between living in an “Environment” v living in a “World” speaks to your recent experience. How does Percy’s “symbol-monger” continue to live in a “World”? I refer to what you experienced as the Clash of Existential Experience. You can see the problem if there continue to be a large number of individuals running around that experience their existence in a “World” as opposed to those experiencing their existence in an “Environment”. For the PTB the problem becomes how to prevent individuals from experiencing their existence in a “World”. One simple means of doing so would be to repress and suppress any opportunities for the development of “symbol-mongering”. Can you say f_ _ k up education boys and girls. Education is no longer part of The Humanities it is now nothing more than an organized and well funded system for dehumanization. That the educational system has now become nothing more than an organized and well funded system for dehumanization should be the first premiss in the argument for defunding public education as we know it.
The topic of NPCs should be an important one. Why? I have thought for some time that that the notion of the NPC is indispensable to any understanding of the majority of the behavior, certainly the majority of behavior we have witnessed both during and after “our most recent unpleasantness” (2020-2022).
A nice summary from Google:
“An NPC (Non-Player Character) is any character in a video game or tabletop game not controlled by a player, typically governed by computer AI or a gamemaster. They populate game worlds (I would change this to “Game Environments” for the reasons below), providing quests, dialogue, and interaction, often following pre-programmed behaviors. The term has also evolved into an internet meme describing people who lack independent thought.”
In several places in his writing Walker Percy makes the distinction between living in an “Environment” and living in a “World”. The crucial difference between where one experiences one’s existence (possibly an argument for a dimensionality of some kind might be had with this distinction) has to do with whether one is a “sign-user” ( in other places in his writing he refers to human beings as “symbol-mongers”[Homo symbolificus] ). For Percy what makes human beings unique is their capacity to create, use, influence, and be influenced by symbols, language, and signs (in the C.S. Peirce sense of Sign). To oversimplify … for Percy those who are “symbol-mongers” and are able to use and manipulate Signs experience their existence in a “World” those who are unable, for various and sundry reasons to use and manipulate Signs, inhabit an “Environment”. Admittedly an oversimplification but this is to say that those who live in “Environments” experience their existence in S-R (stimulus-response) systems.
That the video game “environment” runs on dyadic logic it is by definition an S-R environment.
Might, at the end of the day, “Virtual Environments” (this is not to single out video games, there are much larger non-game bound “Virtual Environments”) serve only to condition the “players” and by doing so lure human beings out of their “Worlds” and to unknowingly live out the experience of their existence as NPCs? David’s headline should be of concern to all of us.
Hopefully, this will generate a little thought on the subject. Much, much more can be said in the context of the consideration of NPCs.
…and never forget…including music, movies, theater, opera, ballet, sports,…all that and more that you consume…after a hard day…
Yes, that’s when you are most programmable, most receptive, most tired with the lowest threshold of resistance…to the influence of…
Demons, i.e. devils…
Yes…that’s how it is, or this way or that but…it’s ongoing and everyday…
the discussion in this thread Another Example of Gradually Then Suddenly. A Well-Written Article Posted on ZeroHedge
… is related to the issue of NPCs
The meme of the “Non Player Character” has its genesis rooted in the old tabletop fantasy realms game “Dungeons and Dragons”. Being a former DM (“Dungeon Master”), I took time to craft NPC identities and interweave them into our campaigns, for a variety of different reasons. We rarely gamed with more than 2-3 player characters and this added another personality, story, background, and so forth to the milieu. Also, the NPC became my extension of the game to sprinkle in hints, plot details, so forth into the narrative, and also keep the game action on the rails as I envisioned where the train ought to move.
As far as the overloading this term into the public zeitgeist, I often see it applied to people (in generally a dismissive and haughty manner) dissimilar to participants in this forum, i.e. those of us with interests in exploration of meta-physical, spiritual, philosophical topics, applied to others do not share those common interests. An alias one might also hear is the term “normies”. I tend to reach for and appreciate that part of the vernacular, because at least in my simplistic world view, a normy implies an individual that has an identity, lives a genuine life, has a soul but hasn’t the desire or perhaps ontological capability in this time round the life wheel to appreciate the deeper and more complex nuances of the subjects tackled in Dr. Farrell’s books and seemingly the group interacting with stories and ideas here on this site.
Normie, “All and all, he’s a decent chap, perhaps a bit daft, or maybe not interested.”
Those lured and captured into believing that a one dimensional reality is all there is are stuck as slaves or crippled in a way they are unable to realize.